Lost Odyssey Postmortem

Ray Nakazato, president of Feelplus, discusses the collaboration between his studio and Hironobu Sakaguchi’s Mistwalker in development of Lost Odyssey. On the topic of using Unreal Engine 3 as it was being developed:

As Nakazato said earlier, the team started without Xbox 360 hardware or rendering technology. “Unreal 3 was at the cutting edge at the […]

[Herausgeber: beyondunreal.com] - weiterlesen...

 
 
 

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