When Should Game Stories Say ‘Goodbye’?

Gamasutra has an interesting article on game design titled When Should Games Say Goodbye?. The author highlights the story-pacing positives - or gaffes - of several recent games such as BioShock and Mass Effect.
Why is it good or bad for players to understand the expected length of the story? What can happen if you don’t […]

[Herausgeber: beyondunreal.com] - weiterlesen...

 
 
 

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