Designing <em>BioShock’s</em> Rapture
2K lead environmental artist, Hogarth de la Plante, and lead designer, Jean-Paul LeBreton, talk about the challenges in bringing together the art and level design teams to create the unique play space in BioShock - Rapture. The presentation took place at Microsoft’s Gamefest and Gamasutra was there to preserve the details.
The BioShock staffers followed a […]

