BioShock Postmortem

Project lead Alyssa Finley goes into great depth about the process of developing BioShock to detail what worked and what went wrong. Here she tells about the reaction of the first internal beta testers.

The first level, they said, was overly dense, confusing, and not particularly engaging. Players would acquire new powers but not know how […]

[Herausgeber: beyondunreal.com] - weiterlesen...

 
 
 

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