Shadow Complex, ME2 Creators Talk Games At GDC

Christina Norman, a designer at BioWare, talked to a group at the GDC about the design decisions made for Mass Effect 2, including the greater emphasis on real-time combat.

In the end, it was agreed that Mass Effect 2 needed more satisfying combat (among other tweaks, such as inventory management). The design team began tackling the […]

[Herausgeber: beyondunreal.com] - weiterlesen...

 
 
 

Aktuelle News (deutsch)


Anzeige

blogoscoop