Shadow Complex, ME2 Creators Talk Games At GDC
Christina Norman, a designer at BioWare, talked to a group at the GDC about the design decisions made for Mass Effect 2, including the greater emphasis on real-time combat.
In the end, it was agreed that Mass Effect 2 needed more satisfying combat (among other tweaks, such as inventory management). The design team began tackling the […]
[Herausgeber: beyondunreal.com] -
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